
It's tricky to gauge how much of the game could have ended up working by simply allowing people to experiment and fail. However, Nintendo fans are accustomed to teaching through play rather than text, which makes their games more accessible from the offset to a wide amount of players.

The linearity of Tears of The Kingdom has been a big point of contention, for the number of ambitious ideas that Link's latest adventure brings to the table, it makes sense that tutorialization is stricter this time around. Related: Breath Of the Wild: Every Sheikah Tower In Hyrule And Where To Find ThemĪnother slight change is that the new towers feel more cinematic, with an animation showing Link viewing the island from the sky after being catapulted into the air. But it can also be overwhelming when presented with so many options and the linearity of these sections could cause the exact opposite problem for people that want to approach puzzles in many different ways considering the vast tools at Link's disposal. This change has both positive and negative consequences depending on who you ask, it allows the developers to come up with more imaginative puzzles that teach core concepts concisely. Gaining these way points requires a more logical approach to puzzle solving that, while still maintaining the concept of a planned point of entry, forces players to engage with all their available options.


The replacement, Skyview Towers, focuses on puzzles surrounding Link's abilities rather than the previously established climbing mechanic.
